![]() URP Features: Getting Light artifacts in a Scene view with Spot Lights when Android Platform is selected in the Build Settings Universal Windows Platform: Fixed builds hanging on startup on HoloLens. UGUI: Immutable Package errors are thrown when selecting a Prefab containing Canvas Component Texture: Unity crashes when compressing texture with non-power of 2 dimension size texture using Texture2D.Compress Shadows/Lights: Scene is brighter in Standalone player if it was open in the Editor at build time Shaders: Fixed an occasional crash when entering playmode and trying to run a compute shader. Shader System: Shader remapping crashes the engine if no mapping is found Settings Window: Spaces and symbols of the Project name are changed to hyphens causing "Invalid characters" warning in the Bundle Identifier Serialization: Editor crash when deserializing an array of a type with a nested fixed-size buffer field Scene Management: Undo crashes Unity with segmentation violation SIGSEGV Scene Management: Crash related to Prefabs when doing Reimport All of this project Quality of Life: ReorderableList out of bounds exception Progressive Lightmapper: Probes lose their lighting data after entering Play mode when Baked and Realtime GI are enabled Profiling: Profiler Modules submenu and window is missing Titles of Modules and Counters Enabled tests that took too long to executed. Prefabs: Fixed performance issues caused by prefab merge code. Mono: "Found plugins with same names" error is thrown when building on Android with duplicate. Metal: Consistent EditorLoop 5-10ms spikes when using Metal API Linux: Fixed maximizing of playmode window on linux while trying to change tabs to scene view. Linux: Editor crashes at "_assert_fail_ld" when opening a project Linux: PC doesn't sleep when the Editor is open Inspector Framework: Adding and removing data from and to Serializable arrays with arrays in them throws errors and exceptions ![]() IMGUI: Array property names are not shown for script components in Inspector and rendered differently from regular components Hub: Unity spawns Intel clang processes when building with Silicon Editor HDRP: Editor crashes on RaiseException when building project using Build and Run for the second time This has already been backported to older releases and will not be mentioned in final notes.Įditor: Fixed tooltips so they resolve when you use a custom label that does not contain a tooltip.ĭirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when entering Play Mode with DX12 tif file is present in the projectĮditor: Removing a Prefab and undoing actions makes GameObject being unable to be dragged into Project viewĮditor: Fixed a deadlock when cancelling project loading during shader compilation.Įditor: Fixed incorrect screen size when dragging in the prefab stage. Release notes Known Issues in 2022.2.0a10ĢD: Unable to find URP 12.1.0 package error when importing Lost CryptĢD: Editor crashes when importing the Lost Crypt - 2D Sample ProjectĪsset - Database: Infinite import on opening project (related to prefabs)Īsset Bundles: Textures are not compressed when building bundlesĪsset Pipeline: Fixed an issue where a scripted importer with pending changes when script compilation was triggered could cause an infinite import loop.īuild System: Dedicated server build will not inadvertently strip mesh data from meshes used for collision.Įditor: Crash when a GameObject is drag and dropped into a Script fieldĮditor: File could not be read error is thrown when a 16 bit.
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